Sloppy Chopper Rescue Service
Fly your chopper around with your mouse and try to collect the helpless people, and more fuel. Left click to lower your line and hook things. Right click to reel em in. Use the spacebar to release whatever your hook is attached to.
Don't throw the poor humans into your chopper blades or things get messy.
The hot air balloon will let you yeet people onto it if you are good with the hook.. unfortunately, that's the only way to get credit for "Saves". I didn't have time to implement the drop off feature :.)
Updated | 29 days ago |
Status | Released |
Platforms | HTML5 |
Author | jasonmcleod |
Genre | Action |
Tags | Arcade, blood, ebitengine, go, helicopter, Physics, web-assembly |
Comments
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I had a hard time not slaughtering the poor rescuers. Patience was key to prevent that, haha. Very nice job, loved the physics aspect of it!
The hook mechanics are tricky, at least for me. I'm glad i could just swing the peoples into the balloon. It was fun to discover that the barrel explodes if it hits your blades.
Also... I totally didn't expect it so I couldn't help but laugh at the graphic splatters.It then got even more humorous as I considered that I wasn't quite sure why I was hooking these poor people... It doesn't look too dangerous here and I'm essentially smacking them into walls and blending them in my blades for no reason... :P
Haha this is the experience I was hoping people would have! You're spot on.. there's no real danger in this world of infinite buildings.. I gave some thought to adding fire or something.. but I fought with the physics of that dang hook for so long and never got to it. I didn't even have a name for it until I added the collider for the blades and thought "man this could get pretty gnarly if you are too sloppy with the controls..." and then the name just popped out. The controls are still not quite like I want them, so it's at least validating to hear that they are tricky :.)
Thanks for playing it and thanks for the comment!
The text for health UI is definitely not ideal. I thought the bar on top left is health, but apparently it is fuel.
Yep.. the UI was thought up, but not implemented fully before the time was up on the game jam unfortunately